When “Cross-Platform” Is An Understatement: Making Weird Physical Games With Web Technology
Making games and weird interactive experiences by hacking on old hardware is exciting, but can also be intimidating. How do you deal with physical hardware? How can you write and test things that run both on your home computer and on whatever weird hardware you’re working with? Writing cross-platform code is always a challenge, but what happens when “cross-platform” means something much further afield than desktop & mobile or browser & server? This talk hopes to demystify making cross-platform games and custom hardware games, showing how you too can easily make these sorts of games using JS!
Level: Non technical / For everyone
Mike is a Berlin-based artist/engineer who makes interactive art, experimental games, and software tools. Most of his work focuses on using nontraditional interfaces to reframe everyday objects and spaces as playful experiences. He’s built projects as far-flung as a site-specific generative poetry walk, a game played on 19th century telegraph hardware, and a commercial board game that uses Amazon Alexa. In the past, he’s worked at companies like Pivotal Labs and Etsy, on products like Timehop and Words With Friends, and as a researcher in the MIT Media Lab's Playful Systems research group.